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Half-Life Tube map
This may not interest anyone here at all, but I thought I may as well
share this with the group as it's vaguely on topic. I am currently developing a map for the game "Half-Life" which has been out for many years now yet still remains a favourite. The planned end result is a mini Tube network complete with stations and automated trains. This is going to be a right PITA to do, but perfectly possible. I have managed to construct the start of a train which is BASED on the refurbished 1973 stock and have posted some pictures to my gallery at http://m33p.be/gallery/hltube. I have only constructed the basic shell, a lot needs to be done such as texturing[1] and adding finer detail. I can't go too detailed with it as due to the limitations of the Half-Life game engine, moving "func_tracktrain" with lots of detail will lag the game like anything. I suspect there probably won't be anyone here who will be interested in this but I thought I'd share it seeing as it's based on a London transport system! [1] I am considering the possibility of creating textures from photographs but I have a feeling I won't go that far. http://m33p.be/gallery/hltube -- Robert Gordon http://m33p.be |
Half-Life Tube map
On Tue, 5 Oct 2004, Robert Gordon wrote:
This may not interest anyone here at all, but I thought I may as well share this with the group as it's vaguely on topic. I am currently developing a map for the game "Half-Life" which has been out for many years now yet still remains a favourite. The planned end result is a mini Tube network complete with stations and automated trains. This is going to be a right PITA to do, but perfectly possible. You are a hero. I've long thought many tube stations would make good levels for an FPS - Counterstrike especially, since you could have some vaguely realistic scenarios. Maybe with Aldwych or such as a secret bonus level ... tom -- The literature is filled with bizarre occurrances for which we have no explanation |
Half-Life Tube map
"Robert Gordon" wrote in message
... This may not interest anyone here at all, but I thought I may as well share this with the group as it's vaguely on topic. I am currently developing a map for the game "Half-Life" which has been out for many years now yet still remains a favourite. The planned end result is a mini Tube network complete with stations and automated trains. This is going to be a right PITA to do, but perfectly possible. I have managed to construct the start of a train which is BASED on the refurbished 1973 stock and have posted some pictures to my gallery at http://m33p.be/gallery/hltube. I have only constructed the basic shell, a lot needs to be done such as texturing[1] and adding finer detail. I can't go too detailed with it as due to the limitations of the Half-Life game engine, moving "func_tracktrain" with lots of detail will lag the game like anything. I suspect there probably won't be anyone here who will be interested in this but I thought I'd share it seeing as it's based on a London transport system! Brilliant! I once tried a similar thing for Unreal Tournament, but a hard drive failure put an end to that project. Best of luck... I can't wait to see the results. |
Half-Life Tube map
Tom Anderson wrote:
I've long thought many tube stations would make good levels for an FPS - Counterstrike especially, since you could have some vaguely realistic scenarios. Maybe with Aldwych or such as a secret bonus level ... The Jubilee Line surely must be the first choice... with the new stations! |
Half-Life Tube map
"Dan Gravell" wrote in message ... Tom Anderson wrote: I've long thought many tube stations would make good levels for an FPS - Counterstrike especially, since you could have some vaguely realistic scenarios. Maybe with Aldwych or such as a secret bonus level ... The Jubilee Line surely must be the first choice... with the new stations! Mornington Crescent !! |
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