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Oyster Journey History - can anyone explain this?
On 15 Feb, 13:53, "MIG" wrote:
Given that programming it one way must be as easy as programming it the other way, my question was about the justification for programming it to treat it as an unresolved journey when everything about it was totally resolved. I don't know. The Oyster Card has very limited data storage, so I'd imagine programming for it isn't fun, especially considering the number of features and routes and rules that have to be accounted for. My guess is they were working around some other bug and due to the limitations of the system couldn't have it both ways. U |
Oyster Journey History - can anyone explain this?
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